Tag Archives: virtual reality

Necessary Evil

Jean Baudrillard believed in the power of reversibility to challenge our relationships with social, political, economic and technological systems. Computer viruses, for example, turn our devices against us by attacking vast networks built for the smooth transmission of critical data. With a sense of irony Baudrillard says overworked and underappreciated computers spread their own viruses in coordinated hacks of defiance.

Baudrillard discouraged our fruitless attempts to prevent reversibility. What’s at stake in the bigger picture is our desire to contain the virus of evil—part of our master plan to control the uncontrollable and create a perfect world.

The quest to contain evil—to bring the devil to his knees—hastens the man-made destruction of the radical illusion of the world. For Baudrillard, the world as we know it today—the “real” world—has been from the beginning nothing more than a radical illusion. What we call “reality” didn’t exist until people began creating it through language and within cultures in an effort, among other things, to name and tame evil forces beyond human control.

Reality grows at the expense of illusion, which is disappearing behind the scenes of all that’s seen. Baudrillard, a philosopher with the heart of a poet, mourned what he called the on-going “murder of illusion.”

Today virtual reality machines, programmed to fulfill our wildest dreams, are out to murder illusion for good. To create simulated spaces in which everyone’s secret fantasies play out in real time, any threat to the sovereignty of computer networks must be quarantined and wiped off the (inter)face of the earth. This isn’t just about binary code; Baudrillard says we’re trying to erase evil itself from the metaphysical equation.

But what is One without Zero? What is the Light without the Darkness?

When we try to flush evil from our system, evil returns with a vengeance to counteract our good intentions—for the good of humanity. Agents of reversibility like computer bugs save us from the nightmare of a sterilized world in which manufacturing universal happiness makes everyone miserable. Reversibility is poetic justice against a prideful human race that feels entitled to a hardship-free existence.

A world without evil isn’t a real world; it’s a virtual copy with no original and no original sin. Baudrillard didn’t believe in God, but he knew without a doubt that flawless human beings in a perfectly good world don’t need God at all—and that, at least for now, “flawless human beings” is an oxymoron.

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Final Fantasy

A previous version of this post was published here.

On February 23, 2008, about 200 volunteers flushed, level by level, every toilet and urinal at newly built Nationals Park in Washington, D.C., to see if the pipes could handle the load.

Imagine a moment when everyone in the world with a smartphone sent each other a smiley face emoji at the same time—not to test the limits of all the networks, just for shits and giggles. Put yourself in the micro-second between everyone hitting send in unison and the possibility that no one would remain on the planet afterwards to respond. Are we not right now suspended between the final fantasy of synchronized global suicide and its fulfillment via technology?

A far more sinister way to end the world would be to realize everyone’s fantasies, a process virtual reality machines have already begun. Realizing every fantasy would destroy the symbolic power of fantasy itself. We’d be left with a literal translation of every metaphor, a logical explanation for every random thought. No more latent content to our dreams—every secret would be dragged out of our minds and streamed “as is” in real time. Before too long, we’d pray to God for nothing less than Nothingness.

For now, we text and carry on—everyone equal before the Law of Communication—forced to send and receive information, most of it useless. Just do it. Just speak.

The most radical message left for us today is to say nothing at all.

Imagine a moment when everyone on the planet with a smartphone refused at the same time to send a text. Or a moment when everyone on the planet flushed a smartphone down a toilet. Dream up a fantasy so spectacular it threatens to end the world and then, for the sake of fantasy, don’t tell a soul.

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The Nine Billion Names Of God

In The Perfect Crime Jean Baudrillard references Arthur C. Clarke’s short story “The Nine Billion Names of God” to set up his critique of virtual reality and our desire to actualize the world in its totality.

Clarke’s story centers on a group of Tibetan monks who for centuries have been transcribing with great care the nine billion names of God. Logging the final name, we’re told, will trigger the end of the world.

It’s a tiresome task so the monks call in technicians from IBM. Computers finish the job in a few months.

On page 27 of The Perfect Crime Baudrillard describes man’s fate: “As they walk back down into the valley, the technicians, who did not really believe in the prophecy, are aghast to see the stars going out one by one.”

I believe the monks not only knew their project would end the world but actively wished for it.

The rise of IBM and its solution-focused IT professionals facilitated a quicker exit. Computers relieved the monks of their duties. Ethics and the Middle Way no match for algorithms and HTML.

Computers relieve us all from the burden of being human. Tools for the realization of every fantasy, computers fulfill our secret wish to disappear. Social media posts serving as our collective suicide note.

Smartphones, tablets and laptops communicate for us, but not necessarily on our behalf. “I’ll text you,” we say, as if the text creates you—a “you” we never meet. If the medium is the message, today the message is singular: “Show me your text and I’ll show you mine.”

In the valley of the shadow of tech we are all monks—all “IBMers”—exchanging the pleasure of face-to-face interaction for the stupor of screen-to-screen manipulation.

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